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NBA 2K2 Review

What can I say about this game that hasn’t been said already? Featuring butter smooth graphics, options of every shape, size, and form, snazzy rap/pop tunes, and a slick interface make it a must for any sports addict. And why do I say this? Simple. This multi-platformer, developed by Visual Concepts, and first appearing on the Dreamcast, has received the elite status as perhaps the best basketball game of all time. Want to know why this game should be beside your Gamecube? Let’s find out!

The graphics, as should be apparent by now in any next-gen console, are over the top. Although you may think that this is synonymous with any basketball game these days, there are surprising cosmetic differences between 2K2 and it’s competitor NBA Courtside 2002, another title released for the Gamecube [by Left Field Productions]. Player animations are exact and are visually pleasing. I was actually able to identify a player from his build and facial expressions rather than from his jersey (which I could have done as well) or by a foul (when the player’s name appears). The interface and the visuals go hand in hand, and deliver a compelling experience. The interface was easy to use and made setting up a season, a playoff race, or an exhibition easy. Player animations and shooting styles vary greatly, and for once it’s great to see you perform the type of shot that you would under that circumstance.

Of course, visuals lose their appeal after 5 hours of looking at a screen…and why would you be playing for 5 hours anyway? The gameplay of 2K2 is extraordinaire. During the game, you have a wealth of options to choose from. You can even set the tempo (pace) of the game, which I find already, makes the game more fun to play rather than the slow and cumbersome Courtside 2002. The controls are actually tricky to get into the first time around, but you steadily become used to them. Soon, you can be jamming with Iverson (err, better make that Carter) with ease or shooting three’s with Pat Garrity. Collision detection is superb as well. The only negative side that I would add is that the game requires 50 blocks for a season, which is around 80% of a standard Gamecube card.

Like Courtside 2002, 2K2 features a “Call for Pick” button which allows your CPU counterpart to set a screen for you. As well, there is an Icon Passing system that allows you to choose which player to pass to by simply pressing a button. I also found the “Post Up” feature useful, particularly if I’m O’Neal and want to back down a smaller defender. If you’re not a top-notch competitor, there’s always Street Ball to get into, which is basically no fouls or rules, and with all the crazy slams you can handle. If you like your detail, you can read on, because 2K2 features the complete rosters and teams from mid 2001-mid 2002, as well as completely customizable characters and options.

Sound is an integral part in any sports game, and NBA 2K2 is no exception. 2K2 features great rap and pop tunes to make your experience as enjoyable as possible. The commentating is also a plus, and the usual repetition doesn’t seem noticeable.

Overall, NBA 2K2 is basketball at its best. I like the fact that there’s something for everybody in it, and is fun for all ages, serious or fun. You’re not going to find a better basketball title for your Gamecube, so get it while it’s hot; by the time the price drops we’ll already have NBA 2K3 on the market!

Visuals: 9
Sound: 8
Originality: 7
Replay: 9

Overall: 9

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