Metroid Prime Preview #2
Metroid Prime: Use everything at your disposal. Dispose of Everything.
I didn’t think it was possible. I was wrong. For the first time ever, a game feels like Eternal Darkness. I didn’t think it would ever happen, but Metroid Prime does it. And for those of you sick of waiting for PD0 on your box, it satisfies that too.
I saw the demo disk in the mall. My smile went from ear to ear. I started playing. First off, the menus are gorgeous. The unknown stuff on them just looks good – whatever it was. Then I started playing. Wow. The first level is huge. It looks like something from XG3. Very spacey, very big, and the draw distance was pretty nice as well. You could see everything. Boulders flew above head – they looked round – not brick-like as the boulders do in Sonic Adventure Battle 2.
Controls:
L: Lock-on
R: Aim
A: Shoot
B: Forget
Y: Forget
X: Morph Ball
^: Revert to Normal Visor
<: Switch to scanning Visor
>: Future Visor
/: Future Visor
Not bad at all. Very nice. Very Very nice. It just felt right, and I can’t tell you why. It did feel a lot like Eternal Darkness. Lock on to bugs with L. In ED, you lit up trappers with R. Maybe? Destroying lil buggies was just cool. Shooting doors, unlocking things, shooting more doors, scanning locks with visors, shooting bugs, looking around, morph balling under things. It was just really fun.
If you like: Perfect Dark, Golden eye, Resident Evil, Eternal Darkness, or the GameCube at all, pick up a copy on the 19th – like me.
Final Score: 8.5