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CMX 2002 Preview

Pacific Coast Power and Light is joining the tide of extreme sports titles with their release of CMX 2002, a realistic motocross sim blasting along at 60 fps.

The physics models are astounding, so astounding that doing backflips requires no “secret code”; all you do is tilt your bike back sharply on the lip of a jump.

You can watch your tires individually bump over the uneven terrain in the race track and do a realistic slide around a turn, pmud spray included. The tracks are huge and wide, and they are varied throughout the game (no mundane, same old courses throughout the game.) One level might have you racing around the countryside and another might have you revving it up in front of a sold out stadium. The 25 some-odd courses are real-licensed tracks, and you can even ride across locations unavailable to bikers in real life (like a construction zone.)

While the early details are still sketchy, this game is shapisng up rather nicely, and I can’t wait until it makes it’s multi-platform jump. CMX 2002 is planning on making it’s debut on all next-gen systems (Summer 2001 for PS2).

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