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System Comparisons

I’m tired of hearing people say Xbox is better because it’s a computer or GameCube is better because it has Mario. Its time people looked at the facts to decide what system to buy for the holidays instead of their friend’s opinion. So here are the facts for you to decide on…

Sony is a Japan based electronics company that makes everything from computers to toasters. They are well know for their high definition televisions but have entered the gaming world only 7 years ago. Their first product was the successful Playstation, which made its debut in 1995. People were amazed by the new revolution of 32-bit gaming. With little years of experience Sony made a lot of money and made Sega feel like garbage.

Nintendo is the long time video game veteran. Led by Miyamoto, Nintendo has been making video games before some of us were born. They first started out making instant rice and playing cards. Then they moved on to video games and first invented Mario. That was the start of it all. They released so many systems that I lost count. They include the…

  • Nintendo Entertainment System
  • Super Nintendo Entertainment System
  • Nintendo 64
  • GameCube
  • Gameboy
  • GameBoy Pocket
  • GameBoy Color
  • GameBoy Advance

Microsoft makes its debut with its first gaming console. But don’t get me wrong. They have been in the computer business for years and started the computer revolution with Windows, which is now used all over the world. I bet everyone has some Microsoft software in his or her house. They are run by the wealthiest man in the world, Bill Gates.

Now for those of you that actually know something about computers is what you see when you open up the systems.

Playstation

  • CPU 128-bit Playstation 2 Cpu
  • System Clock Frequency 294.912 MHZ
  • Cache Memory Instruction 16Kb,Data: 8KB plus 16KB(SCRP)
  • Main Memory Direct Rambus(Direct RDRAM)
  • Memory Size 32MB
  • Memory Bus Bandwidth 3.2GB Per Second
  • Co-Processor FPU-Floating Point Multiply Accumulator x1
  • Floating Point Performance 6.2 GFLOPS
  • 3D GC Geometric Transformation 66 Million Polygons Per Second
  • Compresses Image Decoder MPEG2
  • Clock Frequency 147.45 MHz
  • Embedded DRAM 4MB
  • DRAM BUS Bandwidth 48GB Per Second
  • DRAM Bus width 2560 Bits
  • Pixel Configuration: RGB Alpha Z Buffer (24:8:32)
  • Polygon Drawing Rate 75 Million Polygons Per Second
  • Screen Resolution Variable From 256„e224 to 1280„e1024

GameCube

  • MPU Custom IBM power PC GEKKO
  • Clock Frequency 485 MHz
  • CPU Capacity 1125 Dimps
  • Internal Data Precision 32 Bit integer and 64 bit floating Point Space 64 Lit data bus 162 MHz Clock
  • Internal Cache 1.1: Instruction 32KB (8 Way) L2: KB (2 Way)
  • Main Memory Bandwidth: 10.4 GB Per Second (peak)
  • Pixel Depth 24 Bit color, 24 Bit Z Buffer
  • Instruction Memory 8KB RAM Plus 8 KB ROM
  • Data Memory 8KB RAM Plus 4kb ROM
  • Performance 64 Simultaneous Channel, ADPCM encoding
  • System Memory 40 MB

Xbox (No FAQ was available at this time)

Well I hope this clears some more things up. Look for a sequel to this feature in the coming weeks

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